360° Films
Fulldome cinema, immersive exhibitions and Virtual Reality platforms
What We Do
We produce immersive films for distribution in planetariums, domes, immersive galleries and VR headsets, placing viewers inside the story. Our award winning in-house team specialises in 360° live action capture and computer generated environments.
With more than fifteen years of experience working in spherical formats, we combine creative direction with technical expertise to deliver ambitious immersive productions from concept through to final delivery.
We work with museums, 360° cinemas and clients worldwide, producing original artistic films, documentaries and commissioned immersive content. Combining innovative capture techniques with cutting-edge technology, we create experiences that push the medium forward and engage audiences in new ways.
Immersive storytelling. Cinematic production. Designed for domes and VR.
Films
Our Services
From concept and script through to capture, design and delivery, our work combines live-action and aerial 360° cinematography with CGI, virtual environments and motion graphics. We handle the full pipeline, including post-production, colour grading, fulldome mastering, VR optimisation and distribution.
Our Expertise
- Concept development & script writting
- Live action 360° cinematography
- Aerial 360° capture
- CGI, virtual environments and motion graphics
- Post-production & colour grading
- Fulldome mastering & encoding
- VR headset optimisation
- Distribution
In Numbers
15+
Years of spherical filmmaking6
Continents screened25+
360° film projects deliveredHow We Work
We take a collaborative, story-led approach to every project, shaping ideas from early creative exploration into fully formed immersive experiences. Rather than working in isolated stages, our process moves fluidly between development, visual design and technical experimentation.
We integrate live-action with CGI scenes seamlessly, layering real-world footage with simulated environments and motion design. Our studio has extensive experience in post-production and can support editing, colour correction and sound design.
Each project is carefully adapted for its final format, whether fulldome, immersive exhibitions or VR, ensuring it responds precisely to the technical and experiential demands of each medium.
What They Say
"This is a story beautifully told through the convergence of many artforms, all done incredibly well – documentary film, music, animation, prose – yet it all works perfectly together as a live-meets-digital immersive experience."
Audience Feedback
The Voyage of Arka Kinari Screening"I absolutely loved The Rift. The cinematography, the music and the creative ideas are all great and work together well."
Audience Member
Sous Dome ParisReady to take your audience inside the story?
Whether you're commissioning a fulldome film, a 360° documentary or immersive content for your venue, we'd love to hear about your project.
Start A ConversationSelected Work
Frequently Asked Questions
A fulldome or 360° film is designed to surround the viewer completely rather than being displayed on a flat screen. The content is mapped onto a dome, immersive room or viewed in a VR headset, allowing audiences to look in any direction and experience the story as an immersive environment.
Our films are designed for planetariums, dome theatres, museums, immersive exhibition spaces, and VR headsets. We deliver in the appropriate formats for each platform, ensuring smooth playback and optimal visual quality.
Yes. We offer end to end production, including concept development, scripting, 360° capture, aerial filming, CGI, stitching, editing, colour grading, spatial sound, and final mastering for fulldome and VR delivery.
We do both. We capture 360° footage on location, including aerial dome capture, as well as controlled studio shoots. Many projects combine live-action capture with CGI to create fully immersive environments.
We deliver in industry-standard fulldome formats, 360° video masters and VR-ready files. Content can be tailored for specific projection systems, dome sizes, media servers or headset platforms to ensure compatibility.